Excerpts from the ciphered diary of one Pelf
Demist, Merchant adventurer.
To any other players who read this: These notes and records are intended to help
me create a character that does more than just hit people - I'm not a practised
role-player, so I have decided to devote some of my copious spare time to this.
The diaries are for me to explore my character and keep records, and as such is
pretty boring, but the early parts of this page might be of interest to you.
Ikeria, Kalarime, Iznenia, Korrovia
Axe
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Setting Notes Forum Travelling distances (by main road, in the Old Kingdom) - .XLS format! Dramatis Personae Tariel Belnoy (Vicky/Magrat) - CM - Clayr/Abhorsen - Glacier Yshriel Belnoy (Nancy/Ciriella) - CM/Rog - Clayr/(Abhorsen?) - Glacier Derek Mahnagor (Jon/Shanibi) - Ranger - Blood of Kng - Alendar Falls Mathias Kendall (Matt-with-2-ts/Rhuben) - CM - Wallmaker - ? Arthur Goramson (Jay/Snozgobler) - CM/Healer - Blood of the King - Garrets Field Irvin (Alban/Apocripha) - FH/Gunslinger - smuggler - Ancelstierre Ash Woodman (Mat/Ashmere) - CM - Abhorsen - ? Pelf Demist (Peter/Kvetch) - SH/Fighter/Soldier - merchant/adventurer - Ancelstierre Sir Dulgrum (Ben/?) - paladin(Protector)
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| Ranna, the Sleep-bringer | First, and least, is Ranna. Ranna, the Sleepbringer, will take all who hear it into slumber. |
| Mosrael, the Waker | Second is Mosrael, the Waker. One of the most dangerous bells, and still so in any form. Its sound is a seesaw that will throw the ringer further into Death, even as it brings the listener into Life. |
| Kibeth, the Walker | Third is Kibeth, the Walker. Kibeth gives freedom of movement to the Dead, or forces the Dead to walk at the ringer's will. But Kibeth is contrary and may take the ringer places she would not choose to go. |
| Dyrim, the Speaker | Fourth is Dyrim, the Speaker, of melodious tone. Dyrim may grant speech to the dumb, the tongue-lost Dead, or give forgotten words their meaning. Dyrim may also stay a tongue that moves to freely. |
| Belgaer, the Thinker | Fifth is Belgaer, the Thinker, which can restore independent thought, and memory, and all patterns of what was once in life. Or, in a careless hand, erase them. Belager is troublesome too, seeking to sound of its own accord. |
| Saraneth, the Binder | Sixth comes Saraneth, also known as the Binder. Saraneth speaks with a deep voice of power, shackling the Dead to the wielder's will. |
| Astrarael, the Sorrowful | The seventh, and largest is Astarael, the Sorrowful. Properly sounded, Astarael will cast all who hear it deep into Death. Including the wielder. Do not call upon Astarael unless all else is lost. |
| Eighth is Yrael, the un-bound | |
| Ninth is Orannis, the destroyer |
Revised Soldier Advanced class:
| Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Class Features | Defense Bonus |
|---|---|---|---|---|---|---|
| 1st | +1 | +1 | +1 | +0 | Weapon Focus | +1 |
| 2nd | +2 | +2 | +2 | +0 | Weapon specialization | +1 |
| 3rd | +3 | +2 | +2 | +1 | Bonus feat | +2 |
| 4th | +4 | +2 | +2 | +1 | +2 | |
| 5th | +5 | +3 | +3 | +1 | Improved critical | +3 |
| 6th | +6 | +3 | +3 | +2 | +3 | |
| 7th | +7 | +4 | +4 | +2 | Improved reaction | +4 |
| 8th | +8 | +4 | +4 | +2 | Greater weapon specialization | +4 |
| 9th | +9 | +4 | +4 | +3 | +5 | |
| 10th | +10 | +5 | +5 | +3 | Critical strike | +5 |
| Contact | Occupation | Location | Notes |
| Bob | Stable-hand | Next town up from Bain (largest town nearest wall) | Background contact |
| ? | Innkeeper | Bain | Saved him and family from undead assault (he doesn't know we caused it...) |
| Davos Mahoy | Merchant | Qyrre | Sold him lots of armour on day 25 |
| dit. | Sindle | Random background. Saved life |
Evening, 1
Have reached the small village of Crosspoint near Crook, along with a disproportionately large crowd
of others. Villagers very welcoming (well, we represent a strong boost to
the economy), but due to lack of space we have all been given floor space in a
barn to sleep.
I've been hearing news that the RAA has sealed the wall, and is turning back
anyone who tries to cross - and from the wounds that some of the people carry it
seems likely. Hopefully, however, I'll be able to convince someone that I've a
right to return home - I am after all, a merchant, even one without goods. It is
odd - every time I leave Ancelstierre, I'm glad to leave the stifling
proprieties of merchant life, but by the time I'm due to return, I cannot get
back soon enough.
Afternoon 2
Rather eventful night - village torched by wild men, and all the villagers
killed/captured. By the time my fellow travellers and I woke and
realised what was going on, most of the village was alight, although we reacted
fast enough to protect our own domicile. Displaying an impressive amount
of martial skill, we drove off, killed or incapacitated the wild men.
Unfortunately, their apparent leader, a mounted rider, escaped untouched.
Even more unfortunately, the rider seems to have some power over the undead, and
summoned two zombies from the collapsing houses to attack us. While we overcame them
after a struggle, some of
the others were fairly badly hurt. Since, for reasons unknown except perhaps to
the Clayr, there are at least four Charter Mages among our number, that isn't as
bad as it could have been.
Note: The Charter-Marked water I bought last year was very effective - try and
get more if possible.
After failing to get much information from the captured wild men (it was deemed
inappropriate to attempt anything more than the vague implication of possible
pain), we locked up the wild men in the barn - they will escape eventually, but
we will be far away, and perhaps they ill think before attacking more villages.
We followed the trail of the captured villagers eastwards (The black rider rode
off to the N). On the way, we were ambushed by some kind of free magic
construct. It proved hard to destroy, since it exhibited some form of
teleportation ability. However, once it had attached itself to Ash's (?) face,
it was easily despatched - although Ash didn't come out of the experience
unscathed.
We continued following the tracks to the X, until we reached the cave home of
the wild men, just as the sun was rising. The plan was to make a silent raid,
but a wild man noticed the trained raven belonging to one of the charter mages,
and followed it outside - and immediately spotted the large figure of Sir
Dulgrum, who was standing in the middle of the undergrowth, making no attempt at
hiding. We reverted to a 'hack and kill' methodology, which worked well
enough, although overconfidence led to three separate skirmishes happening at
once, in different tunnels. We managed to hold the wildmen back, and avoided any
sort of pincer movement - more due to luck than judgement, I must admit.
We found the women and children in a wooden cage, and discovered that they were
being used as sacrifices in rituals by a corrupted charter mage - although we
were too late to save the lives of several of the villagers, we ended the
corruption of the mage.
It seems that the mage had been using the blood in some way to feed a monstrous
being that lives in the lower caverns. We fought a skirmish with it, and
though the already weakened Ash was badly hurt, and almost eaten, we drove it
off.
The consensus of opinion is that we will rest for a time, so the Charter Mages
can work on healing Ash and the other wounded, then we will venture into the
lower caverns to attempt to destroy the multi-headed abomination. If we
survive that, we will escort the surviving villagers to the nearest large town
(or other destination they decide upon). While I'm not too concerned about
killing the monster, I know it took a chest of gold with it as it escaped down
it's well, and as the treasure it left behind totals far more than my
last trading run ought to gain me, I'm willing to chance a little danger.
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Battle of Long Cliff (a tactical overview) After we were spotted by a wild man guard, we gave up secrecy, and charged in (1.). After a short skirmish in the centre of the chamber, many pursued a retreating wild man deeper in into the cave complex (4.). When it became apparent that there were wild men moving in a pincer movement (from 3. and 2.), some of us moved to block their sallies, in the hope of bottlenecking them. We were generally successful (indeed, Sir Dulgrum and I, at 2. got such a superior position, that when the defenders at 3. started experiencing problems, I was able to hold the tunnel alone, while Sir Dulgrum reinforced the others. After we annihilated the wild men, we regrouped at 4., and started planning how to release the imprisoned villagers (6.). When we started to hear screaming from 7., we abandoned thought, and dashed down the curving corridor. Again, expediency (i.e. hoping to save the woman in question) overcame caution, so we became embroiled in melee with the corrupted Charter Mage (who was draining blood into urns, for nefarious purposes), and his minions. Once the mage had expended all of his power (by draining lifeforce from Ash, lucky guy...), he and his minions were fairly easily despatched, although the captive did not survive - perhaps mercifully. Moving through to 8., we were confronted by boxes of a treasure, and a well. As the Charter Mage had called for help into this room, we were suspicious of the well, and threw alchemical fire down it. In advancing to throw the fire, the unlucky Ash was snatched into the air by a monstrous head, that emerged from the well. I'm particularly proud of my beheading of that head in a single blow. Naturally, the monster had spares, but to cut a long story short, we managed to drive it off. 5. is a padlocked iron gate - a target for exploration. |
[later]
We explored the area beyond the iron gate (5.) - it contained four of the lesser
dead, which was not fun, but we dealt with them promptly enough. There was
nothing else, so we went to make an assault on the hydra thingy.
Abseiling down into a cavern with a monstrous being 10 times your size?
*NOT* a good idea. I was lucky to get out - the rope was bitten through
just I was dragged up to the upper cavern. We decided that destroying the
abomination was beyond our power, and as it seemed to be trapped down there, we
left it to starve.
We then took the surviving women and children off to Crook, where we handed the
over to the care of the town elders, and now we plan to sleep at the inn, before
splitting up, or whatever. Hopefully tonight we will *not* be attacked.
3
This morning, we were confronted by the mag'ii sisters telling us that they had
had a prophetic dream telling them they needed to destroy a piece of armour
buried with some ancient warleader to avoid an undead army arising. While I'm
not to sure about their claimed power, they do have very northern accents, so
they might have an amount of the fabled power of the Clayr. And this group does
seem to provide a good source of income (my share of the booty comes to 152 gold
coins!) and it's not as if I really have much *else* to do, with the Wall closed
- so I agreed to go along.
We started our search for the burial ground of the person in the vision by
visiting the nearest charter-stone, where apparently a huge number of Charter
Mages fell, fighting free magic constructs, barbarian hordes and all sorts - to
cut a long and complicated story short, we visited the memorial chambers, and
talked with some form of imprisoned Free Magic being, that had served ???, the
warleader, but for reasons unknown, turned on him in the last battle. Much of
the history and byplay passed me by, but we ended heading for where we *think*
the ??? is buried. We travelled half the day, and ended up setting up camp
near another Charter Stone.
Slept. On my watch, we heard gunshots from the nearby wood (where grave is
suspected to be). Saw fleeing figures - RAA. Scouts, driven back by
a wall of wolves, and a strange mist. Naturally the wolves and mist
followed. The mist was full of free magic, and disabled our guns, with
unfortunate effects for the scouts, who were soon cut down. The
Anclestierreans, Irvin, and I did better - we kept back the wolves, and manage to
destroy the free magic construct that seemed to be controlling them - giant mist
wolf. Breathed ice, and bit. Hard. Am very very hurt.
Rested.
4
Tracked wolves back - found spot where other scouts killed (probably), continued tracking to tomb of Caranaradon.
Tomb guard-warded to create gigantic constructs as a test of arms. Hard
fight, but got past.
In tomb, some pit traps - I fell into one. At end of corridor, an archway with
script telling Charter Mages not to pass. Also a pool of blood in front of the
archway - it burnt like acid when I trod in it. I went past this arch, but
the enchantment on my axe set off the warding - animated the suits of armour
down the hall - including the two that the others were wearing them at the time.
Very very tough fight, but we prevailed. Irvin ducked out of the fight (he would
have been little use) in order to explore the tomb cavern - he found a recently
dead Charter Mage with his mark ripped off and what turned out later to be a
free magic dagger in his heart, plus a nice note saying 'I leave this [dagger]
for whoever next comes along'. No sign of the armour.
All of us badly hurt - rested
5
No disturbance during night, but on awakening, we found Irvin's dagger gone.
After questioning, we discovered that the sisters had taken it and destroyed it.
While I agree that it was an evil artifact, and dangerous, I feel they do not
have the right to do that - I mistrust them. I'm travelled enough to
believe in the prophetic powers of the Clayr, but they seem to be be witholding
information, and they are leading us around like blinkered horses.
6
Tracked the trail leading from the tomb towards the wall. Arrived in late
evening, to discover a huge rent torn into the wall - disquieting to say the
least, although the wall seems to be repairing itself. We essayed a foray
through the hole, and saw the entrenched RAA watching the wall (bright day on
that side). We decided to set up camp, and attempt to follow the trail further
tomorrow - we will think better rested, and it will be dusk on the other side of
the wall.
7-8
A night's sleep, plus a mark of Healing from Ash (?) left me fully recovered
from the battle at the Charter Stone, but that sleep was interrupted in the
early dawn by a flock of Gore Crows that took station over the crack in the Wall.
We drove them off with comparative ease, although my intuition that they
signalled an assault from the other side proved incorrect. It helped that our
opponents were unable to enter the wall without de-animating, so we were able to
shelter and snipe at them. For reasons known only to herself, Tariel chose
this interval to go into a trance and enter Death. What she found there
was apparently frightening, but I don't really understand what the mages were
talking of. However, if she continues to act in ways that will potentially
endanger her travelling companions, I'm really not going to be happy.
Irvin then attempted to find a path through the trench system, so that we could
bypass the blockade without getting shot or deported.
Unfortunately (to say the very least), he attempted to steal a uniform from one
of the sleeping guards - and had to kill him as he began to wake. [Actually,
Irvin just slashed his throat, but I'm interpreting his story to the party this
way, otherwise there is no way anyone could sustain remaining with him - and
there is no way his character would tell a bunch of charter mages that he killed
a defenceless man unprovoked]. Unlike the others, who condemn the act
outright, I can understand his action, though I can't condone it. Irvin truly
believed that he would be killed if he was found (I agreed with him there,
although later events disproved this), so the murder was an act of self-defence
- though I don't understand why he could not have simply rendered the poor man
unconscious.
This rather put paid to our plan of sneaking past, since the murder attracted a
large convoy with machine guns. In the end, we decided to abandon the hole
in the wall, and attempt to reach the nearest of the gateway, where we hoped to
sneak through, and pick up the trail on the other side. After we travelled
for a long time without finding the gate way, we decided to attempt to parlay
our way through the trenches.
We decided to represent the killing as an action of the people we were
following, and try and get through as bounty hunters/people trying to save the
Old Kingdom from an Undead warlord.
It was surprisingly easy, as the Captain who met with us had apparently had a
meeting with another Clayr who had already warned him that we (or more
precisely, the Clayr sisters - they do get around a heck of a lot) would be
coming through, and had some how exerted enough influence to make him almost
putty in our hands. He told us of a antiquities collector called Nehmil
Hunt who'd recently sent out a call for Old Kingdom artefacts, and helpfully
transported to the nearest town.
9
After spending *most* of last night sleeping in a comfortable inn in Bain, I was awoken at about four by screaming from the common room.
When I got there (at roughly the same time as the others), the room was
thoroughly trashed, and the only visible being was a young and very frightened
child.
Naturally, it wasn't that simple - hidden in the darkest shadows of the furthest
corner of room was some kind of powerful Dead. It had seemingly been bond by the
Abhorsen, who had sent it to find his children. For some reason he'd thought the
child we found was one of his daughters, but this was a mistake, and his real
children were considerably older - as it turns out, as well as being Clayr,
Yshriel and Tariel are of the blood of the Abhorsen as well. And surprisingly,
Ash is as well (it seems like this was the first they knew of it was well!). The
Abhorsen had come to warn his children and the rest of us (although I'm not sure
how he came to know of us) that our search for the armour of Kerinaradon?? was
of deadly importance. And then he lost his control of the Dead. We
were lucky to be able to drive it away, the only fatality being an unfortunate
policeman who was unlucky enough to be in the in the wrong place at the wrong
place. After reporting the incident to the local authorities, and patching up
the innkeeper and his wife who'd been caught in the initial blast that damaged
the room, we returned to sleep for a few hours.
At breakfast this morning, Yshriel and Tariel informed us about several other
visions they'd had. Obtaining the shard is definately very important, and
the focus of many of the visions, although Yshriel also had a vision of an RAA
lorry full of ammunition in a hidden cavern. A green egg was also in the vision,
and it was starting to hatch, accompanied by the stench of Free Magic. Not
fun...
Nehmil Hunt proved to be a pleasant, if nervous, sort. He did indeed know
of the shard, and offered to obtain it for us in exchange for our obtaining,
from a group of collectors in nearby ??, a long box dug up on the Carter
expedition. We accepted the commission, judging it the best way to obtain
our objective. Irvin informed us privately that group in question, who trade as
Oliver Cromwell and Sons, are a front for a group of smugglers, and my
tangential knowledge of them would tend to confirm this.
We reached ?? in mid afternoon, and spent the day casing the joint of OC&S -
they denied owning the box, and we were unable to get beyond the front of house,
so we have decided to make a night raid, in hopes of finding it in the bowels of
the building.
The eventual method we chose was to use magical constructs to unbar the doors
(we were lucky in the wind direction) and try and sneak into the back rooms.
Unfortunately, we were heard, and very quickly got into a firefight. We
escaped much harm, and the unfortunate guards seem set to survive, with the
exception of one poor sod who shot himself in the foot and fell off the stairs
and then broke his neck. Irvin and Yshriel did not take much part in this - they
were emptying the cash box, and stealing a magical dagger and amulet,
respectively. Tariel also stood out the fight, as she didn't want to kill anyone
(a sentiment I agreed with, although when we came under fire, I was forced to
abandon my subdual intentions - but once I was able to close with the guards, I
did manage to just blugeon them down).
We then moved onto trying to enter the cellar, where we believed the most
valuable stock to be stored. The cellar was guarded by another, much larger,
group of guards, and a free magic sorcerer. I am unsure of how he managed
to call upon his abominable powers in Ancelstierre, but call upon them he did.
His ability to turn invisible and drop grenades was a serious threat until the
Charter Mages managed to tag him with glowing lights, and then set of the
grenades he was carrying. After that, he started retreating, and we were
able to pin down and disable the gunmen.
While trying to escape, he called upon huge insectile abominations to attack us
[Ankhegs] who proceeded to bite huge lumps out of Sir Dulgrum. Some how,
Tariel was able to enter into Death itself, and pull him back to life, but
neither look to well now, although Arthur assures us they'll be fine.
While this drama was playing itself out, we fought the endgame against the
sorcerer. Although his last final malice of setting off a grenade as we moved
against him nearly took us with him into death, we all survived. It seems that
the men he had been commanding were under some form of compulsion, since the
last rifleman conscious at that point immediately surrendered, and seemed truly
repentant for his actions.
While ransacking the cave system for the box, we found a nest containing the
eggs of the monsters, when we summarily despatched. We also picked up
various potions and powders that looked to have some alchemical interest, and
what we believe to be the mage's journal (it is in some alien script) - I
overrode arguments about destroying the damn thing by just taking it. We
discovered the box we were searching for hidden behind a pile of crates - it
turns out to be a huge sarcophagus, that took both me and Derek all our strength
to lift.
We had hoped to leave the area undetected, but when we got back to the stairwell
we could here a group of police officers and the proprietor of the shop in the
room above us. We disguised ourselves as RAA soldiers, and decided to
bluff our way out. We posed as special operations forces, attempting to defuse a
dangerous Old Kingdom artifact, and we were very successful in our acting - we
put the proprietor to flight, and persuaded the police officers to both care for
the wounded and send for a regular patrol to deal with the aftermath. It
is worth recording here that I do believe Yshriel could convince people that the
sky is green.
We carried the sarcophagus out to a field. On the way, I heard a voice
whispering in my mind - "Surely you wish to see who you've rescued, my
darling..." - I nearly dropped the damn thing. In the end, I took the
experience to Mathias (Of the Charter Mages, he seems the most practical, and he
has willingly shared his protections with me - and as far as I know is not
hiding anything either) - he decided the best course was to share the experience
with the others - it turns out Derek also heard a voice while we carried the
box, although he heard only gibberish.
After more arguments about destroying the journal (Tariel and Yshriel were,
predictably for destroying it as a free magic artifact, Mathias and Ii were of
the opinion that while potentially dangerous, the book could hold important
information that might be worth the possible danger). Mathias decided he would
call upon the Charter to try and read the journal - after great struggles, he
gleaned that the sarcophagus had been dug up on the Carter Expedition, then
reburied under Wind Flutes - not happy news. He also gained glimpses of the
Mage's fervent patriotism and hatred of foreigners - but was unable to maintain
his spell longer than that. In the light of later events, after reading the book
he seemed much less opposed to destroying the book.
Tariel then attempted to pull information about the "Our Country" group from the
book (although I'm not sure why she thought knowing was important - more the
Clayr aren't telling? [actually, no - it just caught Vicky's interest, but
why not add a little more suspicion for Pelf?]) - it seems they are an
underground group, intending to shut off both access to the Old Kingdom, and
immigration from other countries as well, plus general political restucturing.
They seem to be a well spread, but not *terribly* dangerous movement.
After reading from the book, Tariel almost immediately started to argue that we
should keep the book - while her arguments were cognent, they were such a
reversal of her previous position, that we began to suspect foul play.
On my watch, I woke Yshriel to discuss her sister's change of heart, and she
convinced me that the book was really to dangerous to keep (until then I'd been
considering that maybe the attraction to the book was a price worth paying for
the knowledge in the book since one of us who cannot cast the Marks to read the
book could keep it away from those who fell prey to the attraction), and I
agreed to destroy it - I'm definately beginning to understand why she destroyed
Irvin's dagger.
When I opened my pack to get the book out, I discovered it was gone - and I'd
been careful to keep my pack close to me. I covertly searched the packs of
Tariel, Mathias and, I'm ashamed to say, Irvin. It was not there either.
I've decided to confront the group with it's loss in the morning (to avoid
awkward questions about why I was looking for it in the middle of the night.
10
Derek woke us on his watch, reporting that the wind was blowing from the North,
and that the sarcophagus was glowing. As we watched, the cloudy crystal on
the surface of the sarcophagus cleared, and we saw the body of a middle-aged man
lying inside. Tariel told us that it was the same visage as that of her
father when she saw him in a vision, encased in ice in the 4th precinct of
Death. Since the voice that spoke to me was female, we suspected a trap, and
took no action to try and open the sarcophagus. When the wind moved back
south, the crystal clouded over again.
After this minor crisis, I related how the book was missing, and everyone turned
out their packs to prove it wasn't there - no one seemed to have it.
I persuaded Bob, the stable hand from the south of town to hire out his cart
(and act as driver) for a nominal fee, so we found it easy to move the
sarcophagus to Bain. While travelling, we decided that while the sarcophagus was
potentially horrifically dangerous, but we need the armour shard too much to not
give it over to Nehmil Hunt. Hopefully it will become more and more
quiescent away from the Wall, so handing it over may even be a good thing. The
innkeep welcomed us, and offered us free accommodation.
11
12
Spent the last two days resting. Tariel has again gone slightly mad shopping - I
really don't see what she sees in it. Mathias spent the time scribbling
Charter Marks - he says they will make it possible for others to use Marks they
are not familiar with, but I don't really understand the technicalities. Arthur
has spent almost all his time with Sir Dulgrum, whose recovery is not going
well.
I had intended to spend my time investigating the possibilities of selling some
of the spirits I picked up last trip to the locals, but I was mobbed by what
appeared to be the entire juvenile population of Bain. I really can't
think why children like me so much...
I sent a letter to Maz and the rest of the family, telling them that I wouldn't
be back for a while. I also deposited £2000 in the bank account, so my
absence shouldn't cause any problems - although I'm sure I'll get a lecture
about my irresponsibility - but tomorrow is another day.
To tell the truth, I'm not sure why I am still travelling with this group, since
I'm back in my own country. The financial gain they seem to create is a
convincing reason to keep on with them, but something else is acting upon me.
13
Nemhil Hunt arrived at the inn at mid-morning, in a very expensive car with a
number of dark suited heavies. We spent a while exchanging pleasantries, before
getting down to business. Hunt tried to convince us to simply sell him the
sarcophagus, but we remained resolute in requiring the shard. In the end we
agreed to exchange the shard for the box and £30000 (!).
Hunt didn't seem to have realised the size of the sarcophagus - he seemed to
think it was a small box, so he hadn't come prepared for the size and weight of
it.
When we collected the sarcophagus from the cellar where we'd been storing it, we
had a minor incident - Mathis went up to the box, and started talking to it.
After a few tense moments when we thought he was possessed, we got him to admit
that he had got hold of the Free Magic book, and that it had told him some more
about the being in the coffin. It seems the book had appeared in his pack during
the cart ride back to Bain, and he'd been unable to resist the temptation to
read it - although after a time he'd recovered enough of his free will to
attempt to destroy it - but blows by ordinary weapons just bounced off.
Naturally, we resolved to destroy the damn thing - after we'd done the swap with
Hunt.
The Northerners seemed a little non-plussed when confronted with a cheque, but I
assured them it was all alright.
After confirming that just hitting the book with edged objects was useless (my
arms still ache), Derek tried ripping out a few pages from the book - while he
suceeded, he was also blasted with raw magic. After that salutary lesson in
caution, we called upon Tariel and her magic to burn the book from a distance -
which seemed to be doing a satifactory amount of damage, right up until it
disappeared in a puff of Free Magic..
I took the cheque to the Bank of Bain, and cashed it through my account. They
even gave us a 3% bonus for taking the money in Old Kingdom coinage, since with
the closure of the wall, they are struggling to get rid of it.
14
Spent the day travelling towards the crossing point. We met with Captain
Matthews who was very welcoming - he offered us an escort through the Wall, and
overnight accommodation. He also told us that there had been a recent rise in
the number of incursions by Hands, both of the common kind and Shadow Hands.
15
Captain Matthews got us through the Wall, and also issued us with (one use)
return Visas - something of which I am incredibly glad - I would hate to have
got home, and then returned to the Old Kingdom, and got stuck again.
Spent the day travelling towards Roble's Town.
16
We were attacked in the night, just before dawn. We were assailed by a
group of 14 Dead
Hands, 2 Shadow Hands and a flock of Gore Crows. We prevailed, although
Irvin had much of his life-force drained from him by the Shadow Hand (but he
acted with great bravery by not fleeing the accursed thing). When I cut
down the other Shadow Hand, it blasted me with it's very fabric - a horrible
sensation. Apart from that, we survived surprisingly well - the sunrise
cut down the last gore crows. We were forced to retreat, as a wall of
opaque mist approached from the west, protecting a new horde of Dead from the
sun. Irvin is heavy. We made it across a streamlet with seconds to
spare - and encountered a young woman staring into a pool of frozen ice.
She had the normal Clayr coloration, although she wore blue.
It turns out that she was a Clayr who had been Seen as having only one vision -
one of great woe. Naturally, she'd just had her vision, and it was of universal
death. The vision ran something like "She saw great pain, suffering
beyond measure, and a cloud....a devastating, terrifying cloud that filled the
sky. Before the cloud there was a great flash. So bright all who saw it were
instantly blinded...and then the cloud, looming into the sky like some giant
mushroom. But that is not the end of it....oh no....only the beginning of the
end. From this cloud terrible devastation is unleashed. None shall escape the
force within. Death, oh that would be a mercy compared to what lays in store.
Rape. Torture. Plague. Suffering beyond all measure. And still it is worse. When
this world is dead, destroyed, devoid of all life, the cloud will move on. Find
another world. Begin anew. As it has before..."
We elicited a little more information - her name is Sariella, for example, and I
learnt more about my companion's pasts, but we didn't stick around for long -
the mist was too close for comfort.
Arthur did spend some time de-enervating Irvin, so he could hobble along under
his own steam. We then started moving towards the Rattelin, about 30 miles
away. As we left the small copse where we found Sariella, the Dead behind
us started laying grave dirt across the streamlet. In the end, we
out-paced the mist for long enough that we managed to reach the Rattelin - where
we were fortunate enough to find a boat house with an elderly boat in it.
We crossed the river, and spent the night trying to recover from our exhaustion
- only Arthur and I were sensible enough to sleep on solid ground.
17
We decided to travel to the Long Cliffs by boat - which was fine, although the
south bank of the river was entirely obscured by mist. We encountered a
problem closer to the cliffs - the undead in the mist had been busily
constructing a pontoon bridge. After a hard fight, we managed to destroy it,
along with a Shadow Hand, numerous Dead Hands, and some terrible Greater Dead
who appeared as a scythe wielding skeleton wrapped in back mist - when it
managed to board (we crashed into the bridge, allowing it to jump across,
although we did manage blow some of the connecting coffins up with a grenade, so
the boat survived) it's touch induced a searing agony in it's targets.
The Necromancer who seemed to be directing operations escaped back into the mist
- but not before scorching us with lightning and snuffing out myriad spells.
The water falls of the cliffs meant we had to abandon our boat.
18
Night uneventful, spent day climbing cliffs by a well hidden path, at top of
path, came upon Abhorsen's house. The door in the curtain wall opened for Ash,
so we entered. We were welcomed by Charter Sendings, and shown to rooms.
It is nice to be clean again. Everyone was given a clean set of clothes, and a
strange tabard. Mine is brown and bears cart sigils. Irvin's is grey and
emblazoned with daggers, Yshriel's is a pale blue and bears the star of the
Clayr [keys?], Tariel's darker blue one bears the Star mixed with the Keys of
Abhorsen. Ash's also bears the Keys interlaces with small crosses (representing
what, we don't know), while both Derek and Arthur's tabards bear
the Crown of the fallen kings on a red field (perhaps an interesting lineage
there). For reason's unknown, Mathias has a tabard bearing Trowels, a sigil none
of us recognise.
Had a nice dinner (of excellently cooked fish) - we met the caretaker of the
house, a talking cat. It is only in the Old Kingdom where people could take that
in their stride. He proved a little difficult to pin down, but we
extracted some little information from him. We also explored the house. The area
of most interest was the study - the books on magic excited the Mages, all who
seemed to have picked up a few new tricks from them - Mathias especially, since
he seems to have worked out how to place permanent marks upon our weapons -
although my axe was apparently not carefully enough made to contain the magical
fluxes - and while my pistol is a truely fine piece, it is too foreign an item
for him to be able to cope with. On the other hand, Derek, Tariel and Ash now
have swords that should strike with greater keenness against the Dead. I
didn't follow the conversation, but apparently the weapons of T and A have now
been 'deathworked', allowing them to pass into death with their users. [last bit
takes liberties with chronology of enchanting, but it flows]
I spent the time looking through the more mundane contents of the library - I
always like to take opportunities to pick up more information about the Old
Kingdom. I copied out a map of the Kingdom, a rather old sketch of
Belisaere and the last entry in the Abhorsen's Journal.
Tariel and Yshriel had more visions - one of Caranaradon bringing more Dead back
into Life in some cavern somewhere, and one of a group of knights who had
attacked and killed a group of people on the western bank of the Rattelin.
19
Left Abhorsen's house in morning
20-23
Travelling on foot up path of Rattelin
24
The morning passed uneventfully. About midday we passed the bridge across to
Qyrre, and after a little more travel we came upon a barricade across the road.
The people manning it had been hideously slain, and as we were examining, we
were ambushed by the warriors of Yshriel's vision. They were all about 7ft
tall, and wielding absolutely huge weapons. After a strenuous fight, we killed
or disabled them all - although perhaps the fight would have been over a trifle
quicker had I not got my axe embedded in a tree. Which then stood up and walked
away. With me hanging from my axe. Still, I managed to dislodge my axe, and the
tree being did not seem dangerous so we let it leave.
The warriors seem to be barbarians from the far north - their armour bears
strange sigils. We tied up the survivors, and took their stuff back to Qyrre to
try and sell - Davos Mahoy seems like a good choice as a buyer, since none of
the others knows a more specialist merchant. We alerted the town authorities,
and then set up in the Broken Sign Inn for the night.
25
This morning Yshriel and Tariel recounted yet more visions. One they chose to
share only with Arthur and Sariella, while the other we all heard - It was again
of Caranaradon raising Dead, but this time it was
more specific - the dead were definitely Greater Dead, and we got a more
accurate fixture of place - beyond the Westway, towards where the eastern branch of the Ratellin rises, about
6 days ride from here.
Arthur went with the town guardsmen to pick up any surviving captives, Mat to do, we examined the Free Magic dagger, and
decided to try and destroy it - My hitting it with a mace proved ineffectual, so
Yshriel suggested taking it to a blacksmith to have it melted down. Pelf
objected, not wanting it unwatched among people who might prove more susceptible
to it's lure. Yshriel said she'd go along, but collapsed as she left the temple
(once back inside she recovered quickly). Then Irvin said he'd go, and dropped
as well (they both rolled incredibly poorly on Fort saves, but IC we didn't know
that). One of the Charter Mages who tended the Stone offered to take it, an
offer we accepted, sending Quoth along as backup [In light of later events, I
should point out Pelf wasn't to happy with the idea (=paranoid), but
deferred to one with greater knowledge about Magic. Thought I'd mention
this in case it comes up in the IC thread. Mind you, I out of character thought
it was a good solution, but hey, sometimes we get unlucky]
Next thing we knew Quoth was sending the emotional message 'eek' to Ash, and a
few of us legged it off to the blacksmiths. On the way, we found the dead
body of the Charter Mage and the his two dying guards - Arthur saved one, but
the other died before he could get there. On examining the scene, we found that
the CM had been killed with a poisoned dart (with the letters MP on them), and
the Templars had been hacked about - bearing wounds like that of the people in
the cave (so we panicked slightly). We tracked the footsteps of one of the
assailants into a bar, which didn't really like Charter Mages (Yshriel was
refused a drink, Ash got slightly pissed off and smacked the barkeep over the
head with a Greatsword. By saying he'd get rid of Ash, Arthur managed to parlay
this into getting some useful information - We found that the attacker had
probably been a memeber of theBlack Roses, an underworld gang. As the only
non-Charter Mage around I was able to stay in the bar longer, and was approached
by a small child (called Jack), who wanted beer. I gave him some, because I
could. I asked him about the Black Roses, and managed a high plot roll and
got told that "You shouldn't got to the old fishing docks, and you shouldn't go
there around midnight".
We then went Noir for a short while, which didn't got to badly - we (Pelf,
Irvin, Derek, Yshriel) made contact with a guy in the Black Roses, and told him
was though his associates had obtained a trinket that we had being trying to
obtain, and could we buy it off them. He said he'd make contact with us,
and told us to set up in a certain in. We weren't too convincing, because
we didn't have a well thought out cover story, but we weren't knifed. As we left
the docks, we saw a black ship sailing in towards the docks we'd been on.
We hired rooms in the inn, and asked that the innkeeper to take messages for us.
Since the Free Magic illness was flaring up we decided we had to get back to the
Charter Stone. We were being tailed, and the moment Derek shared this with
us Yshriel and Irvin disappeared off side streets - much to Jon and I's
confusion (both in and out of character!) - I'm not sure what Nancy and Alban
did then, but Derek and Pelf went to the pub in the hope out tail would follow
us in - which he did, it proved to be the small child from earlier, so Derek and
Pelf proceeded to get him blind drunk while pumping him for information (That
was fun. The kid is more hardcore than I am in RL - he got through 6 pints
before collapsing. We did the right thing and got him a room in an inn,
and left him some shiny pennies).
Most of the information wasn't really helpful, except we discovered that the
boss guy of the Black Roses was called the Black Thorn, and they sent a single
black rose with the head cut off and the petals strewn as a warning to people
who'd ticked them off. We also got hints of a new guy turning up and muscling
into the organisation. We then went back to the Charter Stone, and met up with
the others.
Next morning was shopping morning - I bought lots of shiny stuff, Yshriel bought
[i]Locate Object[/i] on a scroll, and Arthur did a day of research in the
library (the dude in the vision was the second regent after the fall of kings,
the hand and crown banner is the standard of the regents/the equivalent position
held before the fall of the kings (King's Champion or something like that
perhaps - Mark said there had been a position under the king that the banner was
related too, but didn't specify what.). The message at the Inn was 'No such
dagger known'. But later in the day Derek dropped by, and found black
roses on our pillows. Since that approach was a dead end, we used Locate
Object, and tracked the dagger to a ship - Irvin worked out it was the one we
saw sailing in the other day - although it seemed to be fishing, the nets
wouldn't have caught a dead mackerel.
At the end of the session, we were taking turns watching the ship, waiting
for nightfall. We have agreed to treat it as if we were all together at
once for ease of conversation.
--------------------------
The later part of the day we rather action packed - we all divided up to follow
up various leads - Arthur, Mathias and I visited the Charter temple to question
the barbarian we captured at the caves. Tariel and Yshriel went off on their own
inscrutable business, and the others stayed in the Overlook Tavern, watching the
docks. Arthur, Mathias and I had a moderately successful interview - we found
out the name of the necromancer (it is @) and a few other things. Arthur then
gave an incredible speech to rally men to our cause (well, his cause).
Meanwhile, Derek Irvin and Ash spotted a boat leaving the Black ship, the
Kalboscre, and went down to investigate it's contents. The behaved in a
slightly less than courtly manner, and routed the guards on that pier. On
examination, the boat proved to have contained 3 large crates - one addressed to
the tavern outside where the charter priest was killed, one addressed to me, of
all people, and one labelled simply 'MP'. The tavern one contained ordinary
supplies, mine contained my new axe - and about 500 snakes. Obviously the black
roses thought we weren't taking the message. When Derek tried to fish the axe
out of the box, he dragged out some sort of Dead horror (a Mohrg), which
proceeded to do a lot of damage to him, including some form of paralysis.
Irvin's report of the events following is a little confused, but the pertinent
facts are that Ash and Irvin managed to cut Derek free and escape the pier -
while under withering fire from the Kalboscre. At some stage the managed to open
the MP box, to discover that it contained a box and a red dress, which they
took. Once detached from the Dead, Derek fairly quickly recovered his ability to
move, although even as I write he look unwell, and that is with the power of the
Charter in him.
As it turns out, Tariel had taken it into her head to go and challenge the
Necromancer in death - and nearly died. On the other hand, she added to the
damage that Irvin had inflicted on him, and found a few snippets of information
- he wields only the first two bells (whatever that means) and he does have the
accursed dagger. I feel I must keep an eye on Tariel - she is too
self-assured, and doesn't give any warning before she does stupid things.
Eventually we regathered, and after Arthur had tended to our wounds we fell to
planning. The box for 'MP' was trapped, but Yshriel managed to open it, and
inside we found some sort of Free Magic artifact. Mathias said that it would
provide some kind of physical protection, while slowly corrupting the wearer.
Also inside the box was a note, reading "To seal the deal". From what we worked
out, the dress and the brooch were intended for the leader of the Black Roses,
who was entering into a partnership with the necromancer. Arthur then went off
to talk to some nobles, ostensibly to get them to support his bid for the
kingship, but also to try and find out about noble women with the initial MP.
While initially meeting with no luck, a twist of fate allowed him to learn of
one Baron Roswald III, who is giving a ball this evening - and his wife is six
feet tall with the initials MP, and it was suggested that she is the driving
force between the baron's recent prosperity. Arthur then managed to obtain a set
of tickets to the ball for us, so we can go and asses her capabilities, and
hopefully ascertain whether she is the leader of the Black Roses, and if she can
be used to regain us the dagger, so it can be finally destroyed.
Evening, 35.
Yesterday was not a good day. We got into the ball easily enough, and I
thought we'd accomplish our aims easily. Then Tariel announced herself as
the Abhorsen-in-Waiting, which was nerve-wracking enough - but then Arthur
proceeded to announce himself as heir to the throne. Luckily, Yshriel didn't
pull any tricks like that, and we managed to blend in, while Arthur and Tariel
were clustered round. It went down from their - someone asked Derek out to
dance, and stabbed him with a poisoned dagger and the Necromancer appeared on
the balcony around the ballroom.
Yshriel and I sneaked out the ball while most of the party gathered round the
fallen Derek - we sought to pin down the necromancer somewhere where innocents
wouldn't get hurt, while Arthur burnt out the poison in Derek's system, so that
the others could catch up with us and destroy him.
Unfortunately, this didn't go to plan - Lady Roswell ("MP"), manoeuvred Arthur,
Sariella, Tariel and Derek into an anteroom, where she and a band of Black Roses
attacked them. From what I've been told about the fight, although initially
overmatched, the addition of Mathias, Ash and Irvin (who had been watching from
outside) quickly turned the tide of battle. For Yshriel and I, however, the
fight went very differently - without the re-enforcements we'd relied upon, we
were quickly cut down, although not before drawing the blood of the Necromancer
and his Black Rose guards.
When we awoke, we were prisoners on the Kalboscre. The events that passed
on that ship I will not relate here, and I'd erase from my mind if I could.
Fortunately for us, the others somehow convinced the Necromancer to trade the
barbarian and the Free Magic Book we'd encountered in Ancelstierre (it seems
they came across it in the mansion, and this time the managed to destroy it -
although the Necromancer didn't know that) for our lives and an antidote for
Derek.
I don't remember much of the first part of the exchange, but I remember being
walked across a grassy field, held tightly in the grip of a skeleton inhabited
by some wormlike abomination (Mohrg again), and staggering across the field to
Arthur, who effectively rebuilt my body with the Charter - a uniquely unpleasant
experience. We then tried to exhange Yshriel for the key to the box containing
the Free Magic Book, at which point the Necromancer discovered that he'd been
double crossed - luckily for Yshriel, Derek and I managed to pin down the
skeleton while Yshriel escaped and Arthur healed some of her more
life-threatening wounds. This time, our united group proved victorious, and we
annihilated both the skeleton and it's master, as well as numerous minions.
After landing the blow that destroyed the foul necromancer, I was attacked by a
distraught Lady Roswell - who seemed to have have formed an attachment to the
Mage, of all things. Derek and I cut her down, and Yshriel ended her black
life for ever. Arthur was angered by this, accusing Yshriel of exceeding the
rule of law, and in response withheld all the healing he had to offer.
Later, I persuaded Irvin to pick up a couple copies of a book of law so that I
can hopefully convince Arthur that his legal beliefs, at least, are incorrect.
Once we got back to the temple, I had a long conversation with Tariel - she is
very driven, but when you speak to her she is actually a very nice person. The
conversation lead to some interesting revelations, but I will not disobey my
oath, even here where no once should be able to read it. ( ;-) )
36
When I woke in the late morning, a lot of odd things had been going - Arthur had
decided he had acted wrongly, and had used his magic to patch up Yshriel,
something of which I'm most glad, since I admire Arthur and his actions were
less than I expected of him
I still haven't decoded all that was going on, but Irvin had persuaded the
Barbarian to say he would work for us, - but Mathias used the Charter to
ascertain he was lying. This escalated to the Barbarian repeating a challenge to
mortal combat that apparently he'd made to Tariel yesterday. Since I didn't
particularly want Tariel slaughtered by him, I stood as her champion.
When he saw that I outclassed him, he surrendered his life to my axe, gaining a
death of honour.
37-39 - travelling
40 - Yshriel had a vision this morning of a damaged Paperwing landing in a clearing near the Glacier. We reached that clearing late this evening, and investigated. It was all rather complex, but the Paperwing was an illusion planted by people on foot, and when Ash deliberately set off the trap, a wave of mental agony overwhelmed most of us. The Abhorsen blood, Arthur and Mathias kept their senses, and prevailed against the Undead Knight revealed when the trap triggered attacked them (It was one of the Knights Tariel saw Kerinardon raising).
41, Morning - Woken this morning by Tariel screaming. She had had a
vision of the Wall collapsing and ripping the fabric of the world apart.
Yshriel's vision was not pleasant either - she say Kerinaradon in the Glacier
[think this vision was earlier, actually - Tariel on day 40?], talking to
(comfortably) Sariella - when he saw Yshriel, he smiled, and beheaded Sariella -
who didn't even flinch. Taking this on board we have dcided to move towards
the Glacier with all possible haste.
41, evening - we reached the Glacier in the late afternoon to a lukewarm
welcome (the standard welcome to those not of their sisterhood). We were met by
Sanar and Ryelle, two very intimidating Clayr, and Mycella, their Ranger
captain, and apparently also Sariella's mother.
The sisters were whipped off to the 'inner sanctum', while we were shown to the
big dormitories (and asked to leave our weapons there) - although it isn't as if
the visitors section isn't very nice - it is just that the Clayr's section is
considerably nicer. Ho hum.
Tariel, Yshriel and Sariella rejoined us for dinner - apparently the Clayr are
less than convinced of their visions. On the other hand, they are going to hold
a full Watch to try and investigate the force disrupting their Sight. Perhaps
that will shake them up a little.
42 mid-day - Woken early this morning by alarm bells. We were asked
join the Clayr in their council of war - it seems that the Watch did indeed
shake them up - the army of Dead from Belisaere is less than a day away. The
Clayr have also found that a number of Tariel and Yshriel's visions were
tampered with - they managed to review the visions that have already happened -
the Paperwing vision they saw as it should have been, for example. The
visons of Abhorsen and the end of the world seem un tampered, but virtually
everyting else is - including the armour shard vision.
In the end, the meeting decided that Marcella would seek an escape route for us,
so that we could help Tariel locate Abhorsen while the Clayr held off the army
as long as they could.
I talked with Tariel afterwards, and she told me of a vision she had had, of a
Sorcerer working the weather - in Derek's village, of all places. It seems the
Sorcerer was another brother of the two we have already met.
I split the rest of the day between making use of the Great Library of the Clayr,
and helping organise the defence of the Glacier. The defensive
emplacements we built look sturdy enough, although how they will withstand an
army of Dead I'm not sure.
While I couldn't turn up any information about barbarian prophecies for Tariel,
I did glean more about the Demist family - it seems that they were the
hereditary Hands of the King. In one book, I found a listing of them, and among
them I found someone who I think must have been my Grandfather. It is
frightening how quickly the family was decimated after the fall of the Kings.
Derek, Yshriel and Irvin spent the time scouting out possible exits from the
Glacier - one that didn't lead down into the valley that will soon fill with the
Dead. Mathias and Arthur went off to try and construct a Charter Stone -
apparently Arthur's heritage means he can seal the enchantments with his blood
to make a true Charter Source. It will take a while though.
43 [afternoon] - Am snatching time to write this - today has been exciting.
The army reached the gates in the early hours, but held off an assault
until this evening - Our defences stood up to the initial test, which was an
assault by a good dozen Shadow Hands. Had it not been for the Abhorsen-kin,
and the Charter Blades that our group bear, then the battle would have gone very
differently - the Clayr have never seriously considered the possibility that
they would be attacked, and they don't have any way of dealing with things that
mortal weapons can't hurt.
In the quiet time after the assault, Some of the others (D,I,Y) noticed both
Marcella and Sariella had disappeared - and went off to investigate. Being more
interested in what happened beyond the Great Gates, I didn't even notice. Not
that long after, Tariel received a Charter Sending telling her that Kerinaradon
was in the Glacier itself, and asking for expedient reinforcements -
naturally, we dashed off.
Kerinaradon was indeed in the Glacier, along with a Necromancer - who seemed to
be yet another brother - a large honour guard of his Death Knights, and a Clayr
- Marcella. When Kerinaradon saw Yshriel, he smiled an awful smile - and slit
Marcella's throat. With that, every Clayr in the Glacier erupted into screams of
agony. It seems that every vision that had been twisted by that force
returned to them - all at once.
Unfortunately, the armour seems to have had no effect - although Tariel now
tells us that there is a ritual that needs invoking before the armour shard will
do any good. Through sheer force of arms, the rest of us put Kerinaradon to
flight, and although Irvin, Derek and Yshriel were sorely wounded, (It seems he
can vanish into the air like that book). As a parting shot, he threw two Free
Magic daggers, one at each of the Abhorsen-kin. Ash went down immediately, and
Tariel doesn't look so good. Apparently it was meant to burn the Charter out of
them.
After I'd confirmed no one was in truly mortal danger, I returned (with Tariel)
to the gates - just in time to help fend off the attack that was meant to
capture the Glacier while the Clayr were disabled. A tall woman with a iron mask
lead the assault - but she retreated.
The others variously pursued the remnants of Kerinaradon's strike force, and
sealed off the entrance he had used. [See Montage1]
The Clayr held a ceremony, thanking us for the warning we gave, and the blood we
spilt in their defence. They have bestowed upon us the freedom of the Glacier,
and amulets bearing their symbol to confirm it. I am honoured. And glad.
After a few busy hours, we have gathered to discuss what to do next - many of
the Clayr are still only partly recovered, half of Arthur's men fell at the
gates, and we all bear wounds. Tariel is for making the fastest escape we can,
in the hope we can catch up with Abhorsen's body, but Arthur wants to stay here
until he completes the Charter Stone. I feel that the question is semantic - it
will probably take days before we can find an escape route, and the carving of
the Stone (the longest part) is progressing well, under the skillful hands of
Mathias and the Master Mason. I write this in a break in the meeting - Tariel
has disappeared to do something associated with the armour shard, and Mathias
has sent his familiar to scout the enemy encampment - to see whether an assault
is feasible. While we wait for them both to return, each of us has gone
about their separate tasks - I accompanied Arthur in visiting the quartermaster
and talking to his men. Along the way, I had a long conversation with him, which
puts much into a clearer light - his is obviously an honourable man, but his
life has been unhappy, and he is more than a little bitter.
43 [Later]
Mathias's familiar reports that the force remaining beneath the mist is pitiful
- less than a score all told. We have formulated an attack plan - Derek,
Yshriel and Irvin will attempt to infiltrate the camp, and disable the weather
worker, then call in the cavalry (the rest of us) to either mop up or act as a
shield wall if we are overmatched.
Tariel also tracked down a book in the Clayr's Library - it was written by "Sheruvian,
Master of the Night", and in it he explains how he crafted Kerinaradon's
armour, and instilled it with certain powers - including the power of
teleportation. Hopefully Mathias and Tariel will be able to work out how
to undo these enchantments so we can actually eradicate the vile being once and
for all.
Also, Irvin confided that he had been having disturbing dreams for some time -
most worrying.
44 [midday]
The assault went well - our strike team was detected by a flock of Gore Crows,
but we managed to wipe out the camp by a frontal assault - although the
lightning the weather mage called down from the sky was a twist I didn't expect.
We killed the mage, who was yet another of the brothers who wear the same face,
and also the masked woman, who turns out to have been Dead - and we returned
more of Kerinaradon's Death Knights to the river, along with a couple of Shadow
Hands and Dead Hands - Mathias's enchantments on Egon's blade remain reliable.
I also had the disconcerting experience of becoming a giant while we fought -
Arthur seems to have come up with a new enchantment, and, while it was very
useful in the heat of battle, I do wish he'd warned me about it ahead of time.
Before the attack, I gave my will into the keeping of Tariel - I didn't want to
to depress her further, but to dance with death unprepared is a betrayal of the
first precepts Master Sendoa ever taught me - and the assault on the Glacier has
reminded me how close we walk to death, and it made me remember how long it was
since I rewrote my will.
We talked a while on the nature of Death, and she made me a promise that once my
dance is complete, I will be able to walk away in peace.
44 [later]
While we were in the valley, something broke free of the vault where Tariel
found her book - and whatever it was killed a young Clayr. Arthur examined the
body, and it seems to have been completely drained of blood - Irvin seems
worryingly interested in the whole process, and given what he mentioned about
his dreams yesterday, I think it wise I keep an eye on him, although I will keep
his confidence unless something calamitous happens.
As I write this, I am sitting in a Diamond of Protection, guarding the frozen
bodies of Tariel and Ash as they seek the Clayr's spirit, to question it. Before
we set up this whole convoluted set of protections and guard-walls Tariel handed
me a note. It is less than encouraging.
44 [Even later]
After about an hour standing guard over Tariel and Ash, they returned to Life -
and were pursued by something like a Shadow Hand, but it seemed to be formed of
choking smoke - it was a surprise, by Egon and Yshriel's light spells dealt well
with it. After the fight, Tariel fainted - but, given how tough Tariel has
proven, and what she said later, I suspect she simply wanted to avoid sharing
all she found in Death. That whole conversation was disturbing in several ways.
45
We left the Glacier with little incidence - both Arthur and Ash held little
ceremonies to celebrate the creation of the new Charter Stone and a wind flute.
Tonight we are camping by the road, about halfway to the Westway.
46
Day uneventful. Camping at the Westway crossroads again.
47 [Morning]
Arthur was attacked on his watch, by one of his mercenary captains - the one
whose men Arthur basically took away from him. He got off a shot with his
crossbow, and then ran away, but Derek tracked him down and captured him - we
will take him to Sindle for justice to be done.
47 [Evening]
Day unventful. I look forward to visiting Stefan and Alena - they are both good
friends and they saved my life.
48
Arrived in Sindle late afternoon. Arthur took the prisoner off to the town
guard, and then went off in search of the town governor, the head mage -
probably wanting to get more support for his bid for the kingdom.
Most of the others gravitated to our inn. I went to visit Stefan and Alena,
but in the few years since I visited last Stefan has died - of old age, not any
malignant influence, but none the less, I mourn his loss to use, for all his
dance was long. Their son Shin has taken on the business, but he is not as good
as his father was, and it will be a while before he hits his stride.
When I returned to our inn, I was almost immediately disturbed by a commotion -
one caused by Mathias of all people. When we got it all sorted out, it emerged
that there was some free magic creature creating illusions (when that monster
appeared, looming above me, my heart nearly stopped...) in order to steal
Sheruvian's book. Yshriel found some kind of creature hiding in Mathias's room -
it was like a pool of mobile shadow - very odd. With the help of his familiar
Mathias was able to question it, although not before both Tariel and Ash rang
bells directly in my face, an experience I never want to repeat. We
managed to extract from the shadow that Sheruvian himself had sent it and it's
'brothers' to steal back the book.
And then Sheruvian turned up - and rather than immediately batter it into the
ground we actually parlayed with him. It was all a bit confusing, but I
think we worked out that Sheruvian's spirit was controlling some free magic
creature in much the way Abhorsen sent a hand to the South to contact his
children - and it was that spirit that killed the Clayr. In exchange for
letting Sheruvian complete the collection of his works, he will reign in his
creature's hungers and tell us how to complete the ritual that will bind
Kerinaradon.
An additional twist to whole story is that Irvin seems to have picked up the
ability to use magic without a Charter baptism, which spooks our Marked mages
more than a little - they claim he is using Free Magic, but there was none of
the associated stench. We never resolved the matter because Sheruvian turned up.
49
Tariel really pissed, Yshriel's tree vision.
50-53
Travelling towards Belisaere.
54
Morning - spot trees around Charter Stone - try to go round (re vision) - can't,
go in, fight free magic trees. Broken Stone, dead body. Possibly the
trees came from forest to SW? Slept uncomfortably close to broken stone.
55
Ride toward Belisaere. Death knights ride out to meet us. Bearing gored flag.
Raise own standard in response, Tariel acts as Herald to the King (Arth.) - we
are not welcome here - the king (Kerin.) has made peace in Belisaere - the
Living and Dead at peace. We refuse to back down. They lower lances. Tariel
answers with bells - all goes horribly wrong [Alban, most other people: IC you
don't know this bit, m'kay?] - Meriwhen goes down - the fall bruising but not
disabling. Move up to meet knights (On foot?! - Master Temujin(?) would despair.
The others caught up in time. Tariel and Ash dealt with knights (being attacked
1 against 2 + steeds a little intimidating!) - just has to deal with Black
steeds - Free Magic, but not too unlike mortal beings.
Fortify for night - not attacked! Mathias performed Sheruvian's ritual, using
A&T's blood - few problems.
56
Mogget summoned by T - his job to protect Abhorsen.
We ride on the Gate - attempt to get in peacefully, but the guards insisted on
passes from the King (K) - tried to set up a hostage situation, but that failed,
and the guards released some horrific creature - the 'Guardian'. It was like
some great blue dragon from a fairy-tale [Behir]. After a monumental struggle we
slew it - although it did eat Derek (he survived the experience pretty well!).
Spent most of the fight being swished about, but Arthur's rather nifty size
Charter meant I was unswallowable, so the others took it down.
The guards had been looters, so all armed with Charter Weapons - quite a haul!
We took Arthur's men, and moved on the pumping stations for the aqueducts - we
took the northernmost with little trouble, and broke down the dam - water should
now be filling the aqueducts yet again. Yshriel spotted movement on the great
piers below the city - left a lot of Arthur's men to hold the pumping station,
and dashed for the cliffs - we met Kerinaradon and and army of the Dead upon the
cliffs, and we fought. Mathias's ritual on the shard worked, and the armour
reformed, and burnt away from K - greatly weakened, and unable to escape by
Magic, we cut him down. Sheruvian sent a sending that thanked us, and
disappeared with a mocking laugh. The Abhorsen-kin threw back the Hands, and we
continued to the cliff tops, where Yshriel created a Charter of flight, and
drifted us down to the pier.
We battled another of the sorcerous brothers there, as the Barge bearing
Abhorsen escaped us, sped by the magic of yet a SIXTH!(?) brother. To my shame,
some magic of the sorcerer threw me into the sea, while Tariel walked in death
and the others fought against the sorcerer.